Intrigued by the graphic style in Obama’s Posters I couldn’t help it but think that this poster was somewhat similar to some old war propaganda posters from Russia, Germany and The United States. Although the colors are different, the simplistic style is certainly comparable to these old posters.
The simple word ‘Progress’ is also characterizing for a propaganda poster.

Take a look at some amazingly cool propaganda posters below Obama’s poster.



When thinking about wine, smell and taste are probaly the first things to come in mind but packaging is starting to play a bigger rol these days. Madrid-based branding agency Baud made a braille-printed label of Baud’s “Lazarus Wine” wich are not merely meant for the blind;

The primary objective of the design was to achieve a wine of the highest quality elaborated by sensorial methods.


The Japanese Ministry of Agriculture, Forestry and Fisheries recently released an impressive isometric infographic video. In this sim-like virtual landscape they illustrate a host of food-related challenges facing Japan. Amazing video! This started my quest for some more isometric infographic video’s, watch them below!

Ensuring the Future of Food

Nuclear energy technology

Royksopp – “Remind Me”

via: infosthetics

Yesterday I found a old 5 guilder banknote in my closet. An fantastic looking banknote from 1973. And as everyone seems to be talking about money these days, why not post something on the design of money.

The banknote triggered my curiosity and I wanted to learn more about this designer. In my opinion these banknotes designed by R.D.E. Oxenaar are some of the best designed banknotes in history.

They each have their own distinctive color and identity. The use of Helvetica is simple but so effective and the illustrations are just great. But it’s much more interesting when the designer himself talks about his own work. The following text is an excerpt from a lecture held in 1987 by R.D.E. Oxenaar.

Banknotes are very fascinating. They represent a microcosm, a microworld but, on the other hand, they are issued in incredible numbers, you know. Once a design gets accepted for a banknote like a 10 guilder note, then it is printed and reprinted over and over again for twenty years. The number of banknotes issued is enormous. And that means extra should have exactly the same quality as the first.

I realised that the other side to this vast issue of banknotes was that everyone has this thing in their pocket and has to operate with it every day. So, it is just an everyday design product. It is an industrial design in fact. Everybody has to use it. I made it as clear as possible, as individual as possible, so that you could easily see, even as a foreigner, what the currency is that you have in your hand. Is it a five or is it a ten or does it have another value?

I came to the conclusion that things like the dollar were not very clear. It is politics. You can of course say, it is important that you see what you have in your hand in order to be able to check whether it has been forged or not. That is a way of justifying the production of notes which all look alike. But I don’t think it’s nice to the public, you know. I have chosen to adopt another approach, in the belief that what you must make clear is the value of the individual notes.

The only money I had seen which was as clear as I wanted money to be was Monopoly money, the pretend money. That was nice money in my eyes, so I hope that my own work looks a little bit like that because it only real example of clear money. Clear for children, clear for grown-ups.

You can see the differences between the things I had to make in the first series. I had got a commission for five banknotes; 5 guilders, 10 guilders, 25 guilders, 100 guilders and 1000 guilders. The Bank of the Netherlands made it very clear to me what they wanted. The bank, by the way is not the government, it’s an autonomous Dutch bank. It is also of course not private but it makes its own decisions. They specified that the notes had to have portraits on them of famous historical figures which would not create any political problems. And I accepted that but at the same time made the suggestion that it was not necessary to be so careful. I didn’t believe that anybody knew who the people were who
were represented on the banknotes. That turned out to be true. After we conducted some polls, it was clear that nobody knew who these people were.

I chose very elementary colours because it was a small series of only five values. So I went for the easy options, in fact. What I tried was to be as white as possible in the background and by contrast as clear and brilliant of colour as was technically possible. The objective was to use very clear typography, so that when you folded up the note you could see what the value of the banknote was at least four times.

I also did things for the blind. I was really amazed that this sort of thing was being done for the first time in the world. I didn’t realize that at the time. We did a lot of research into what it was possible to do for blind and near-sighted people and we hit upon these small things on the left-hand side, little balls that you can feel.

I think it is necessary that a good design is good to use every day but on the other hand I think it is very valuable if there is something personal in it. That you can see it is made by an individual.

Anyone who has been to Las Vegas will know that casinos are fascinating places. According to Kati St Clair, a business psychologist, the aim is to induce a trance-like state in gamblers.

Casinos make you feel intimate, enclosed, euphoric; you’re in a suggestible state in which you want to stay where you are, continuing to do what you are doing,

So how do they do it?

Sense of time
There are no windows or clocks. Gamblers have no idea whether it’s light or dark or sunny or rainy outside. Time becomes meaningless.

There’s intentionally poor navigation. They are built like mazes meaning it’s usually tough to find a way out. They even build the floors on a minimum slope to the center of the casino so that you automatically walk to the center of the casino.

There’s a constant barrage of noises. Slot machines spin, games ding and dong, coins hit metal, there’s the pitter patter of the people running the games, etc. Many of these sounds, like the ringing of the slots, is there to give you a false sense of hope (“If all of those bells are ringing, somebody must be winning!”).

Loose slot machines — ones that pay out more often — are placed near highly trafficked areas (e.g. the aisles, change booth, restaurants, etc.) so more people witness winners.

Gamblers at the Las Vegas Hilton Casino spent 50 percent more time playing slot machines when the space was perfumed with a floral scent than when it smelled like an everyday casino. The stronger the fragrance, the longer individuals gambled.

The result: a completely immersive and compelling customer experience.

I have always been a great fan of Apple and their industrial design. Jonathan Ive, Senior Vice President of Industrial Design at Apple, is the principal designer of the iPod, Macbook Pro, iPhone and the iMac. But where does he gets his inspiration. Look no further than Dieter Rams. Rams was a key figure in German design and worked as head of Braun’s design staff in the 60s.

Quotes from Rams reveal a parity with the design ethos of Jonathan Ive:

As designers we have a great responsibility. I believe designers should eliminate the unnecessary. That means eliminating everything that is modish because this kind of thing is only short-lived.

Jonathan Ive’s dedication to “honesty” and “simplicity” in design pays great homages to Dieter Rams’ 10 Commandants in Design:

• Good design is innovative.
• Good design makes a product useful.
• Good design is aesthetic.
• Good design helps us to understand a product.
• Good design is unobtrusive.
• Good design is honest.
• Good design is durable.
• Good design is consequent to the last detail.
• Good design is concerned with the environment.
• Good design is as little design as possible.

And here are some similarities between Braun and Apple Products.

Braun T1000 radio and PowerMac G5/Mac Pro

Detail of the radio perforated aluminum surface

Braun T3 pocket radio and Apple iPod

Braun LE1 speaker and Apple iMac

Braun ET66 calculator and the Calculator on the iPhone

Braun clock and an interface element on the iPhone

A few months ago I posted some cool billboards using their natural surroundings: link. Well here are a few more:


Kill Bill

Woodland Climbing Shoes

14 months in the making, 42 countries, and a cast of thousands. Dance connects humanity as one!

Going on a vacation this summer? Just bought that expensive and fancy camera? Take a look at these amazing photo’s. And remember the following tip when taking photo’s: Try to use a different perspective on your object.

Monochrom asked 25 people to draw out 12 well know logo’s from memory. The results are intriguing. Try to draw the following logos yourself before clicking the links

Coca Cola